Hey everyone,

I recently started playing shadow priest because I wanted to change from healing to dealing damage and going shadow is definitely the way to go.

The basics to DPS:

1. Main talents to have: From Darkness Comes Light and Divine Insight

2. Simply spam Vampiric Touch and Shadow Word: Pain on every possible target you can find.

3. You will get mind spike procs, however save them for 3 orbs. But use Mind Blast every time Divine Insight procs, or whenever its off CD.

4. Wait for your 2 orbs which is when you decide on which target your going to kill.

5. By the time you have decided on your kill target follow this sequence: Vampiric Touch, Shadow Word: Pain, Mind Blast, Devouring Plague, Mind Spike spam or Mind Blast if it procs.

In this way you got a lot of focused damage within a very short period of time, and at the same time you got your dots rolling out of the team. You got some dispel protection going on as well.

Tips and Tricks:

1. Keep you distance away from the main fight so you can avoid AOE CC.

2. Watch out for your healers. As a healer myself I understand how they can be targeted. Use your Fear or Psychic Horror on those Rogues, Warrior or Death Knights. Also, its not a bad idea to use all your damage just to peel them off your healers. You can kill them quite easily.

3. Always save your silence when dealing damage to a healer.

4. Max out your haste to get casts within the 1.10 – 1.12 cast time range, and then spec into crit.

5. Practise on dummies to multi dot.

6. Always use your CC of CD. Every CC does definitely count and can actually win a game without you even realising it!!!

Thats all for now. I didn’t cover everything exactly, but I believer this is sufficient enough to get anyone willing to try out shadow.

Good luck.

Hey guys,

How are we all doing? I’ve been trying to focus more into RBGs lately and it hasn’t been fun at all ….. lol?

If you are reading this, then there is a high chance that you may be a priest and maybe interested in an all priest RBG. This may sound like a bad idea, but I have thought about giving this a go. Strats below …. Just add me on B-tag Imposkill#1818 …. or then send me an email (info given in the about section) for recommendations/discussion or even if you think its a complete failure. Also if your adding me on B-Tag please put in “All Priest RBG” in the message area.

Strats:

Team fights – Defensives and CC: Silence, Fear Bombs. Void Tendrils, Leap of Faiths, Mass Dispels, Prayer of Mending …. This sounds plenty and enough to survive the warrior onslaughts that seem to happen a lot these days.

Offensives – Dispel Protection, Cascade (if timed together we could wipe the other team instantly), DOT everything and hit everything. I’m not sure if insanity would work or not since there is so much CC and interrupts, I’d prefer FDCL and hit whatever as long healers are CCed, but insanity could also work.

Healers – I would go for all Holy Priests, Discipline just seems bad for RBG …. the numbers are impossible to match the two specs together. However, Discs could be useful in certain situations.

Defending Nodes – Priests can avoid getting CC capped by rogues or anyone if they use their pet wisely ….

Flag Carry – Ive been working on a Disc Priest tank spec …. looks really good on paper, will see how it works out with the appropriate gear …. also we got Leap of Faiths. Also with the amount of Fears, Roots, Disarms, and Silences we can peel of our Flag carrier easily.

That’s all guys …. hopefully this may kick off. Even if it doesn’t ….. at least I gave it a shot.

Hello guys, sorry for having not been posting any articles regarding Discipline priests for quite some time now. I had temporarily started playing shadow, and still getting used to it … but games sure are easy when you got Devouring Plague running. Anyways, the notes on Patch 5.4 were released recently and this article is dedicated to pointing out what my opinions are on them, regarding Discipline priests.

Leap of Faith no longer has a facing requirement. 

A pretty neat buff I would say since you have to put a little less effort in facing your ally to pull them now. As a side note, this would also be really useful for Shadow Priests in gripping their healers out of Hunter Scatter Traps, without having to worry about facing them.

Angelic Feather now increases allies’ movement speed by 80%, up from 60% and the feathers have a duration of 10 minutes, up from 5 minutes.

The previous Angelic Feathers was good enough, but I guess many priests (including myself) still stuck to Body and Soul and Phantasm. I suppose the extra GCD generated by Angelic Feathers was not worth it. I am considering a Disc Priest Flag Carrier spec in the near future and perhaps I might consider this new Angelic Feathers within the Talent Tree mix. But Body and Soul could be equally viable as I shall explain below.

Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance, up from 40%.

Another buff for Discipline Priests. This basically means more Power Word: Shields, which means more Body and Soul uses. Other than the obvious invincibility this provides along with Shields being able to critically absorb, I would consider Disc Priests to be viable for carrying flags. I will have to experience more into this and get some more articles out in the future.

Twist of Fate’s damage and healing threshold to activate has been increased to 35%, up from 20%.

On the same Tier as Divine Insight, Twist of Fate also obtains a buff. For me, I see this being really good at the moment and nearly on par with Divine Insight. The reason being, that if your allys are being focused, you will most probably be able to heal them for 15% more in addition to the other healing percentage increases the discipline priest adds.

Shadowform no longer reduces all damage taken by 15%.

All I have to say is …. poor Shadow Priests 😀

Feel free to inform me of what your opinions are or if you feel like something needs to be added in the article above. My contact information is available in the About page.

Contents

Posted: April 11, 2013 in Contents

Guides

Macro List

2s With An UnHoly DeathKnight

Tips (Infinite CC Combo Possibility) – Disc or Holy/Feral

Disc Priest 5.1 – How to Survive Against a Warrior

How to CC chain as a Holy Priest in 5.2

Hey guys,

thought I might make a macro page, so here it is. This is for Discipline and Holy, and I do use tons of them, and will put them up gradually. About 90% of these macros are not my ideas, and I have come across them mainly thanks to Hydramist and Fuzionn (from their streams and videos), and forums. I do apologise for not having the #showtooltip in every macro, I’m just too lazy to put that in some of my macros, I only used them sometimes as I probably was in an organised mood at the time I was making the macro in game. Feel free to let me know of any good macros that you may use, via email or in the comments section.

Discipline Priest

Archangel on passive – Use Archangel whenever it’s off CD and when using penance, since penance is the strongest healing disc spell. You can choose this only if you have no mana issues

/cast Archangel /cast Penance

Holy fire/smite on partners target

This macro allows you to cast Holy Fire on your partners target if your partner is your current target, or then if you have the enemy targeted, you cast Holy Fire on him. This pretty much allows to not worry about targeting, and get evangelism stacking. This does save you some precious milliseconds. This can be used with Smite and Pain as well, or any other DPS spell.

#showtooltip Holy Fire
/cast [harm] Holy Fire; [@targettarget] Holy Fire

Polymorph/Repentance Counter

You have to Glyph into Shadow Word: Death to pull this off. You also have to wait until an enemy mage or pally is just about to finish casting. You do not have to worry about targeting an enemy. Just focus on timing, and a bit of positioning. This will cast Death on the nearest enemy, most probably the mage/pally trying to CC you.

#showtooltip Shadow Word: Death

/stopcasting
/cast [@target,harm] Shadow Word: Death
/stopmacro[harm]
/targetenemy
/cast Shadow Word: Death
/targetlasttarget

Spirit Shell Flash Heal

/cast Spirit Shell
/cast Flash Heal

 

Power Word Shield  – not sure if this got changed, but I still use it anyway. If your Shield is unsuccessful for any reason such as Weakened Soul, you can continue casting your other spells. Normally, you would have to deselect Shield to get off another spell cast, but this macro solves that problem.

#showtooltip Power word: shield
/cast power word: shield
/use 1

Void Shift – No need to target your partners to swap healths with them.

/cast [target=party1] Void Shift

/cast [target=party2] Void Shift

Quick Purify

Allows you to Purify your partners in a 3s environment. I use Mouse wheel down for partner 1 and mouse wheel up for partner 2. Really helps to get dispels off fast. I use Shift + E to dispel myself.

/cast [target=Party1] Purify

/cast [target=Party2] Purify

Quick Dispels  – No need to worry about targeting. I have bound Naga Mouse buttons 7 and 8 to Dispel Arena1 and 2 players respectively.

/cast [target=arena1] Dispel Magic

/cast [target=arena2] Dispel Magic

Quick Dominate Mind

I have binder these 2 macros to my Razer Naga buttons on 10 and 11. Mainly useful in 2s … In 3s, I normally use Psyfiend. With these macro you do not have to worry about targeting …. just be aware of which enemy is Arena 1 and 2 to get this working properly.

/cast [target=arena1] Dominate Mind

/cast [target=arena2] Dominate Mind

Disc Priest “OH SHIT” button

Other than Void Shift, don’t think there really is one, but you could use this. Some people can do a “Use 13/14”, but I just prefer using the trinket name. This gets you to use a health boost, with Barrier, and a Healthstone if your partner happens to be a warlock plus Desperate prayer. I have not tried this yet, but I believe you could add in Void Shift to the

/use Tyrannical Gladiator’s Emblem of Meditation
/cast Desperate Prayer
/use Healthstone
/cast Power Word: Barrier

I have not tried this yet, but I believe you could add in Void Shift to the macro to make it like the one below. Reason I never tried this is because its using too much of your cooldowns in one go. Plus, i never use Desperate Prayer, and perhaps it would be better to use Void Shift separately. But yes, this macro should be possible since none of them trigger the GCD.

/cast [target=Party1] Void Shift
/use Tyrannical Gladiator’s Emblem of Meditation
/use Healthstone
/cast Power Word: Barrier
/cast Desperate Prayer

Inner Focus Flash Heal with Archangel – Use wisely

#showtooltip Flash Heal
/cast Archangel
/cast Inner Focus
/cast Flash Heal

Quick Fear Ward – When your expecting a fear on yourself from another priest or warlock, you can cast this on yourself quick without worrying about targeting yourself.

/cast [target=YourName] Fear Ward

Targeting Enemy in 2s – Really useful when making those switches to DPS as a Disc Priest.

/target Arena1 (Key bind: Shift + A) and

/target Arena2 (Key bind: Shift + S)

Target Own team – you do not need really macros for this. The options are available in the key binds sections. I have set my Naga Mouse 1,2,3 buttons to target myself and party members 1 and 2. If you press the buttons again, the players pets are targeted. For example, I have bound Naga Mouse 2 to target party member 1. And my partner is a Hunter. So, I press button 2 to target the Hunter and press is again if I want to target his pet, if I press is again, the Hunter is selected. The same applies for you only when you have your mind bender out (not sure about Psyfiend).

Leap of Faith – I only use this in 2s at the moment … No need to bother with targeting your partner.

/cast [target=Party1] Leap of Faith

Holy Priest

Coming soon …

Well, took quite a long break from writing anything … and also losing most of my 2s partners as they have moved to other servers … its been hard finding some decent players on my server .

I eventually came across a Deathknight and decided to tag along with him in 2s …. and boy, were the games easy. Hit past 1750 in no time, and didn’t try to push it any further as we were having some timing issues. Here are some strategies for an Unholy DK and Disc Priest team against healer comps.

CC chain Asphyxiate and Psychic Scream.

When the DK lands in his stun on the healer, priority is to make sure that both, you and the DK are above 90% health. If this is the case, pop a mind bender on the kill target with a Shadow Word: Pain, while heading towards the stunned healer to fear him/her. This provides for a decent 12 seconds CC every 30 seconds. During this time, your DK partner and you should DPS the kill target. You will definitely force a trinket. Survive for the next 30 seconds and repeat = Win.

Against higher rated teams.

The only teams we were unsuccessful against, were a Frost Mage and Disc Priest team. Other losses were due to silly reasons such as LOS and not keeping track of our health bars.

At higher ratings, the enemy will not allow you to fear their healer. In this case, sit with your partner and get him to pull their healer after about 3 seconds into the stun. Having the right macros should make this really easy to pull off. Moreover, this gives you a better chance to get in a double fear.

Each time you get in a successful fear, your DK partner is able to stack some heavy necrotic strikes. putting immense pressure on the other teams healer even after coming out of CC.

Hard Switches

I don’t really know much about Unholy DKs, but sometimes my partner made some hard switches and attacked healers, while using the same CC chain on the healer. This also proved to be really effective, especially with the element of surprise. I remember this one Resto Druid and Rogue team, who managed to get the game past 10 minutes. We just made a hard switch on the Druid realising he had no HOTs on him, asphyxiate into a fear …. the fear sent the rogue away for 8 seconds  (he didn’t have a trinket, and for some reason the druid didn’t dispel him…. maybe went out of range or something). The DK stun, along with our DPS brought the druid down to around 60% hp with the fear bringing him down to around 25%-30%. The druid tried to heal himself, but it was too late for him (He did have a trinket, but didn’t use it for some reason) … necrotics and a little DPS help from my end finished him off.

If you have an Unholy DK contact, do get in touch with him …. and if your looking for 3s, try tagging along with a BM Hunter and Unholy DK.

Good Luck!

This article is purely based on my opinion through my experience playing on the PTR.

Alright, so this is a hard decision, and I hate to build up suspense in boring the living daylights out of you people but jotting down the advantages and disadvantages of playing Discipline and holy. And so, it is in my opinion that Holy is a better class to play than Discipline (I have been playing disc ever since I started playing WOW last year).

Reasons:

1. Instant Spells

Almost all Holy spells are instants and therefore saves us from being interrupted. This relieves us from the pressure of getting locked out of our healing for a few seconds. As a disc, our main spell being penance can easily be locked out. Yes, we can fake cast or get a glyph and run around a pillar to heal. But as Holy, all we need to fake cast is one flash heal, and we are in total control of our healing.

2. Mobility

Holy priests can be more mobile. This can be facilitated through taking the talent Angelic Feathers, rather than Body and Soul or Phantasm. Angelic feathers have an almost 100% uptime, and we do not have to waste over 17k mana for shields to get a 4 second speed boost. In fact, Angelic Feather cost no mana and give a 6 second boost to speed compared to Body and soul for 4 seconds. Body and soul is more appropriate for Disc, but I feel that Angelic feather is much more beneficial.

3. Diversity

More diversity and effort as a Holy priest. I’m not taking anything away from Discs, but as a Holy if you want to DPS you change your Chakra stance, and if you want to single target heal you change your Chakra stance again, and if you want to AOE you change stances yet again. For those not aware of it, Divine Star and Prayer of Mending are AOE heals in addition to Circle of Healing, which means the Sanctuary stance would be more useful here. Divine Star can heal for a total of around 96K in a non PVP environment. This gives us great diversity and keeps us thinking whats the best way to maximise your healing.

4. Crowd Control

Holy Priests can CC more and heal when CCed. Echo of Light, Sanctuary, prayer of mending and Lightwell can help contribute to heal your partners even after you are cced. Moreover, most of your spells are instant, so there is one CC (interrupts) less to worry about. Holy priests have an extra CC as well, called Chastise which has a chance to refresh on its cool down of 30 seconds if you cast enough smites. Combine Chastise and Angelic Feathers, and you will almost never ever miss on your Psychic Screams. Yes Discipline priests have shields and prayer of mending as well. But thats pretty much about it. Their shields also have a chance of critical absorbs, which is very strong when that does happen.

5. Mana?

Well in this department, Holy priests are a bit behind. I feel like Holy needs to use more mana than Discs in 5.2. But both classes and survive for a long time until going OOM, and any short periods of not casting does fairly bring our mana back up, so not much issues here really.

6. Guardian Spirit

This spell has the ability to prevent anyone from dying while active for 10 seconds, and heal them back to 50% of their maximum health. This takes some skill to use perfectly, and gives off great satisfaction if you can pull it off. Seriously, you should try it out. This is also on a 3 minute cool down (really short compared to its utility)!!! So next time if you Void Shift and you are being targeted, just pop Guardian Spirit on yourself and you should be fine. However, a word of warning …. I’ve read a few people on the forums complaining that this does not work at times.

Just read through the patch notes today morning, and not really happy with the outcome. Here are the changes and my opinion as to their viability.

Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.

What this means is that if your Psyfiend fears a target once, it will not do so again. Its just a another nerf to Psyfiend which used to catch players within a second fear (which can be really annoying at times). This has now made this talent completely useless in my opinion.

Reasons:

1. 45 second cool down. This is an extremely long cool down for a CC ability, with a chance to work.

2. Hard to use effectively or reliably: You always have to hope that psyfiend fears the target you want to get feared, and 90% of the time it doesn’t. This can be compared to Shamans with capacitor, but at least they can root an enemy to set up the totem.

3. Diminishing returns with Psychic Scream: Even though the notes mention Psychic Horror, it is actually a Psychic Scream on the PTR and so diminishes in effectiveness with Psychic Scream. And now since it can only be cast once on a target, it pretty much makes this talent extremely useless.

4. Get 2 shotted. It takes 1 global to summon a Psyfiend, and probably takes 2 to kill it. People misconceive this aspect, and I do not blame them, since again, the situation is very unreliable. The position is as such: If the Psyfiend is capable to getting 1 shotted, you may consider it as a “Grounding Totem”. Just cast it and hope the enemy attacks, which might give you some breathing space …  maybe. Another strategy would be to shield the Friend, which is much more effective.

5. Poor range. The Psyfiend can only cast a fear within 20 yards range. Similar to a unglyphed scatter shot, but with a cast time and no movement (like a hunter who can move towards his target to scatter).

6. 2 seconds cast time. A 2 second cast time will give any class enough time to counter your Psyfiend, whether it be to run away or attack or silence, since all global cool downs are between 1 – 1.5 seconds.

The above reasons are more than enough to realise that Psyfiend is not worth using in any PVP situation. Rather have Dominate Mind, making you the Psyfiend and beating all 6 points mentioned above.

Penance cooldown reduced to 9 seconds. 

Probably a balance adjustment, and a much needed one since the change to divine aegis. It’s kind of sad that we won’t be able to chain Prayer of Mending immediately after Penance, but I guess we could switch between that and the instant Holy Fire now.

Power Infusion damage increase by 5%.

Was initially 10%, but I suppose it would be quite strong for Shadow Priests, which is why it may have been lowered down to 5%. For healing priests, the damage increase wouldn’t really make a difference anyway. As a Discipline priest, our damage is amazingly strong as it is, with penance and holy fire, coupled with Mind Bender and Reflective Shield. As a Holy Priest, we can do around 14k non crit smites and Holy Fire in the appropriate Chakra stance (Holy Fire is instant in Holy as well as Discipline).

The two screen shots below show the damage output of Discipline and Holy on a Test Dummy.

Discipline - Penance Damage on a DummySmite Damage

As 5.2 draws near, it is in my opinion, that healing priests will be in a bad position. Discipline priests were initially strong in the beginning stages of the PTR, but the sudden change to Divine Aegis and our Mastery changed all of that. Moreover, I’ve noticed many damage buffs to other DPS classes, so the only thing we can expect is for Priest (and perhaps other) healers to be squishy. Arenas on the PTR have been successful, but I have this sense that on Live, it is going to be a first few weeks of frustration.

Alright, when I saw the changes to priests in the patch notes yesterday, I was really confused and wondered how could these changes have actually been acceptable to the game developers and thought to myself, “WHY?!” However, after playing on the PTR for a while and duelling a decent Warlock, these changes do seem very reasonable, but I am still a bit sceptical until I actually do some arenas.

I haven’t put here much number crunches, but will work on it as soon as I can.

Power Word: Solace

Solace is now meant to heal anyone after being cast for the damage dealt (50% to the Priest). A decent change which makes it more viable for Holy and Shadow, as this was initially possible only through atonement heals as a discipline priest.

Power Infusion

A 10% increase in damage is pretty decent which, may allow priests of all specs to set up their 1 shot macro. As a discipline priest, I believe you can do some serious burst with Power Infusion, Mindbender, On Use DPS Trinket. I did try this out yesterday on the PTR, and on a test dummy, each penance tick hit for 46k non critical strikes. Add your mind bender and instant Holy Fire into the mix with Shadow Word: Pain in the background. This is some serious DPS guys.

Mastery change

So, a mastery change…. which basically means the class is being redesigned (somewhat). So shields reduced in effectiveness and healing increased by a small percentage. On PTR, my tooltip showed shield effectiveness of 20% and healing increase by 10%. I accept this change…. Personally, I have always been complaining to myself that priests need a healing buff and less interested in bigger shields. Reason being, we are always healing which makes the healing increase useful and can only casts shields once every 10 – 15 seconds or even less if specced into Divine Insight. Therefore, this change in mastery is quite acceptable to me.

Power Word: Shield can also critical absorb now, this is great … considering it should have been like that a long time ago. Really great when coupled with Divine Insight with the ability to generate 180k shields, which brings in great survivability.

Penance range increased for enemies

Another buff or balance fix …very self explanatory. But I would also like to point out, that in patch 5.2, in certain situations, it is more beneficial to actually damage your target with penance rather than healing your partner, as you would heal more by dealing damage rather than actually directly healing. For example, if you already have 3 stacks of grace on your partner, its more beneficial to damage your opponent on your next penance, as atonement would heal for a bit more and you are damaging at the same time. This of course, does depend upon the target having any absorption shield on him/her, in which case you should rather heal your partner.

Divine Aegis

So its been buffs all the way until here. What the patch notes actually mean is that initially you are able to critical heal for 100k now and get another Divine Aegis shield of around 50k+. Instead, you will now heal for 50k and the other 50k heal will be modified by mastery and create a shield on your heal target. So basically, no more huge critical heals. This is a nerf, however …. if you consider everything in context, this is a good balance as Discipline priests have received numerous buffs and fixes (good damage, more healing, less dependant on critical heals). Honestly, the critical heals before this change on PTR did seem a bit OP, and I did get that unsatisfactory feeling of winning without any skill during my arena games on the PTR. So this change is acceptable to me. Penance heals for 40k per tick in PVP zones now in addition to other things, so there is compensation for this nerf since mastery increases healing.

I’ve been reading some mixed views upon the Mastery change for Discipline priests in the forums. It is my opinion that Discipline priests  are being redesigned, and their PVP and PVE issue being addressed to through the complains by everyone. As of now, I do not see priests being weak in anyway, and discipline and holy should be great to play, come patch 5.2. The changes to discipline priests will always keep us on our feet, making split second decisions to heal, damage, stealth, or CC, which is great for having fun in PVP. I guess we have to wait for things to go live for us to see what discipline priests are capable of.

Edit 21st February 2013: Ok, so I tried out some arenas today on the PTR. Not sure if it was me being rusty or the changes taking its toll on me, but I got owned at the start, and gradually got better in games. Another noticeable difference in PTR which I observed was that the population of discipline priests have suddenly dropped. Played around 50 games and not a single discipline priest. I guess discs are in a good position, but its the other classes that need to be nerfed, or their CC reduced a bit. For me, 5.2 doesn’t look too good for discipline priests. On the bright side, we have to play our best and can’t afford a single mistake. This raises our skill, for those who seek it.

So I was doing some 2s on the PTR with a Feral druid last night. It wasn’t going too good at start because I haven’t really been in a 2s arena with a Feral, but eventually things got better …. a lot better. It got to the point where we were beating 2k MMR teams, but considering this is PTR our opponents MMR could be misleading.

Anyways, I thought about writing a few tips and pointers regarding what combos are available for discipline priests and feral druids, in a 2s environment. The buffs obtained are pretty decent, those being stamina, stats and critical strike (critical strike being super effective as always for discipline priests).

I have written this in a very lazy manner so I do apologise if I am not clear. Email me for any clarifications. Cheers.

Crowd Control Combo

Cyclone healer > Feral Stun > Psychic Scream > Cyclone on the killing target > Cyclone healer

6 seconds + 4 seconds + 8 seconds + 6 seconds + 6 seconds = 30 seconds

This is how we did it ….

1. I lay low lining behind pillars healing my partner (Feral) while the feral builds up combo points for an instant cyclone.

2. Feral cyclones the opponents healer. It is vital that the feral is at full health here.

3. My partner and myself begin damaging the target for 4 to 5 seconds, until my partner stuns the healer for 4 seconds immediately after cyclone comes off.

4. The stun gives me the opportunity to throw the healer into a fear, locking him out for 8 seconds.

5. Immediately when fear is about to break, cast a cyclone on the target to be killed to prevent any healing on him for 6 seconds. Important: you as a priest must cyclone through symbiosis, as the feral needs to use his instant cyclone on the healer.

6. The feral’s instant cyclone should be up by now, which should be cast on the healer. Keep rotating this …. or you can follow up with a psyfiend/another cyclone (priest)/dominate mind, if you are on the verge of getting a kill and you know the enemy has no defences.

Chances are, that you will force the opponent teams to use their trinkets, and defensive cool downs and eventually kill them. Try mixing things up so that the enemy doesn’t expect it and this will work out to be even more effective. If you keep rotating this too much and the game is prolonged the enemy will predict your moves and will be able to counter (I think). Your team may get countered as you or the druid may get cced by the kill target. You can work around this:

1. When going for a fear, use spectral guise to avoid being cced by the kill target.

2. When the feral is going for a stun (I think its bash or pounce), dominate mind the kill target to avoid your feral being cced by him.

This does take some time and practice to perfect. Ideally you can lock out healing for atleast 25 seconds in a single go. I am not sure what how often Ferals can stun, but to me it seemed like we were allowing a healer about 5 – 6 seconds to heal (during which they have to negotiate their positioning).

I believe ferals can also interrupt and silence as well, so I haven’t considered this out here, but my partner was using these as well. And I haven’t even considered using Dominate mind on the healer. So this can be expanded much more. Perhaps towards and infinite cc chain.