So I was doing some 2s on the PTR with a Feral druid last night. It wasn’t going too good at start because I haven’t really been in a 2s arena with a Feral, but eventually things got better …. a lot better. It got to the point where we were beating 2k MMR teams, but considering this is PTR our opponents MMR could be misleading.
Anyways, I thought about writing a few tips and pointers regarding what combos are available for discipline priests and feral druids, in a 2s environment. The buffs obtained are pretty decent, those being stamina, stats and critical strike (critical strike being super effective as always for discipline priests).
I have written this in a very lazy manner so I do apologise if I am not clear. Email me for any clarifications. Cheers.
Crowd Control Combo
Cyclone healer > Feral Stun > Psychic Scream > Cyclone on the killing target > Cyclone healer
6 seconds + 4 seconds + 8 seconds + 6 seconds + 6 seconds = 30 seconds
This is how we did it ….
1. I lay low lining behind pillars healing my partner (Feral) while the feral builds up combo points for an instant cyclone.
2. Feral cyclones the opponents healer. It is vital that the feral is at full health here.
3. My partner and myself begin damaging the target for 4 to 5 seconds, until my partner stuns the healer for 4 seconds immediately after cyclone comes off.
4. The stun gives me the opportunity to throw the healer into a fear, locking him out for 8 seconds.
5. Immediately when fear is about to break, cast a cyclone on the target to be killed to prevent any healing on him for 6 seconds. Important: you as a priest must cyclone through symbiosis, as the feral needs to use his instant cyclone on the healer.
6. The feral’s instant cyclone should be up by now, which should be cast on the healer. Keep rotating this …. or you can follow up with a psyfiend/another cyclone (priest)/dominate mind, if you are on the verge of getting a kill and you know the enemy has no defences.
Chances are, that you will force the opponent teams to use their trinkets, and defensive cool downs and eventually kill them. Try mixing things up so that the enemy doesn’t expect it and this will work out to be even more effective. If you keep rotating this too much and the game is prolonged the enemy will predict your moves and will be able to counter (I think). Your team may get countered as you or the druid may get cced by the kill target. You can work around this:
1. When going for a fear, use spectral guise to avoid being cced by the kill target.
2. When the feral is going for a stun (I think its bash or pounce), dominate mind the kill target to avoid your feral being cced by him.
This does take some time and practice to perfect. Ideally you can lock out healing for atleast 25 seconds in a single go. I am not sure what how often Ferals can stun, but to me it seemed like we were allowing a healer about 5 – 6 seconds to heal (during which they have to negotiate their positioning).
I believe ferals can also interrupt and silence as well, so I haven’t considered this out here, but my partner was using these as well. And I haven’t even considered using Dominate mind on the healer. So this can be expanded much more. Perhaps towards and infinite cc chain.