Just read through the patch notes today morning, and not really happy with the outcome. Here are the changes and my opinion as to their viability.
Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
What this means is that if your Psyfiend fears a target once, it will not do so again. Its just a another nerf to Psyfiend which used to catch players within a second fear (which can be really annoying at times). This has now made this talent completely useless in my opinion.
Reasons:
1. 45 second cool down. This is an extremely long cool down for a CC ability, with a chance to work.
2. Hard to use effectively or reliably: You always have to hope that psyfiend fears the target you want to get feared, and 90% of the time it doesn’t. This can be compared to Shamans with capacitor, but at least they can root an enemy to set up the totem.
3. Diminishing returns with Psychic Scream: Even though the notes mention Psychic Horror, it is actually a Psychic Scream on the PTR and so diminishes in effectiveness with Psychic Scream. And now since it can only be cast once on a target, it pretty much makes this talent extremely useless.
4. Get 2 shotted. It takes 1 global to summon a Psyfiend, and probably takes 2 to kill it. People misconceive this aspect, and I do not blame them, since again, the situation is very unreliable. The position is as such: If the Psyfiend is capable to getting 1 shotted, you may consider it as a “Grounding Totem”. Just cast it and hope the enemy attacks, which might give you some breathing space … maybe. Another strategy would be to shield the Friend, which is much more effective.
5. Poor range. The Psyfiend can only cast a fear within 20 yards range. Similar to a unglyphed scatter shot, but with a cast time and no movement (like a hunter who can move towards his target to scatter).
6. 2 seconds cast time. A 2 second cast time will give any class enough time to counter your Psyfiend, whether it be to run away or attack or silence, since all global cool downs are between 1 – 1.5 seconds.
The above reasons are more than enough to realise that Psyfiend is not worth using in any PVP situation. Rather have Dominate Mind, making you the Psyfiend and beating all 6 points mentioned above.
Penance cooldown reduced to 9 seconds.
Probably a balance adjustment, and a much needed one since the change to divine aegis. It’s kind of sad that we won’t be able to chain Prayer of Mending immediately after Penance, but I guess we could switch between that and the instant Holy Fire now.
Power Infusion damage increase by 5%.
Was initially 10%, but I suppose it would be quite strong for Shadow Priests, which is why it may have been lowered down to 5%. For healing priests, the damage increase wouldn’t really make a difference anyway. As a Discipline priest, our damage is amazingly strong as it is, with penance and holy fire, coupled with Mind Bender and Reflective Shield. As a Holy Priest, we can do around 14k non crit smites and Holy Fire in the appropriate Chakra stance (Holy Fire is instant in Holy as well as Discipline).
The two screen shots below show the damage output of Discipline and Holy on a Test Dummy.
As 5.2 draws near, it is in my opinion, that healing priests will be in a bad position. Discipline priests were initially strong in the beginning stages of the PTR, but the sudden change to Divine Aegis and our Mastery changed all of that. Moreover, I’ve noticed many damage buffs to other DPS classes, so the only thing we can expect is for Priest (and perhaps other) healers to be squishy. Arenas on the PTR have been successful, but I have this sense that on Live, it is going to be a first few weeks of frustration.